“We knew roughly what playstyle and what personality they would have at that time, since we were planning to do all four.” Digging into those early pieces, one character stood out as someone who would give the sequel a truly unique feel from the original: Death. “The earliest vision for Darksiders was to play the four horsemen cooperatively, so for our pitch and prototype, I had already loosely concepted all four of them,” Madureira explains. During our recent trip to Vigil, we talked to Madureira about the process of creating this new character and dug up some old sketches of the character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched out for the other three Horsemen of the Apocalypse to find a new lead character. Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character.
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